CSS <image>
functions
url()
function- Gradients
cross-fade()
functionelement()
functionimage()
functionimage-set()
functionpaint()
function - a.k.a. Houdini
→ and → to change slides. 2 for comments. estelle.github.com/CSS
https://estelle.github.io/CSS/borders/images.html
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<image>
functionsurl()
functioncross-fade()
functionelement()
functionimage()
functionimage-set()
functionpaint()
function - a.k.a. Houdini<image>
functions<image>
functionsurl(test.jpg) linear-gradient(blue, red) radial-gradient(blue, red) conic-gradient(blue, red) repeating-linear-gradient(blue, red 20%) repeating-radial-gradient(blue, red 20%) repeating-conic-gradient(blue, red 20%) cross-fade(url(twenty.png) 20%, url(eighty.png)) element(#realid) image(ltr 'arrow.png#xywh=0,0,16,16', red) image-set('test.jpg' 1x, 'test-2x.jpg' 2x) paint(worklet)
<image>
is used.background-image: list-style-image: border-image-source: mask-image: shape-outside: mask-border-source: symbols: /* for @counter-style */ content: /* for ::after and ::before pseudo elements (/) -webkit-box-reflect:
Some images have default sizes when used:
Kind of Object (CSS Property) | Default object size |
---|---|
background-image |
The size of the element's background positioning area |
list-style-image |
The size of a 1em character |
border-image-source |
The size of the element's border image area |
cursor * |
The browser-defined size matching the usual cursor size on the client's system |
symbols for @counter-style |
The usual cursor size on the client's system |
content for a pseudo-element (::after /::before ) |
A 300px × 150px rectangle |
The cursor
takes an url()
with an .cur
file, but no other type of image.
url()
url()
functionThe url()
function for images works wherever the image value works. It is the only global image function right now.
background-image: url("https://mdn.mozillademos.org/files/16761/star.gif"); list-style-image: url('../images/bullet.jpg'); content: url("pdficon.jpg"); border-image-source: url(/media/diamonds.png); mask-image: url("masks.svg#mask1");
The url()
function is not just for images
cursor: url(mycursor.cur); src: url('fantasticfont.woff'); offset-path: url(#path);
url(singleImage.png) url(SVGImages.svg); url(sprite.png#xywh=40,0,20,20) url(data:image/gif;base64,fOulrS123hEAAa517sdfQfdafsPFRjuy187xxRM221...) url("data:image/svg+xml;utf8,<svg xmlns='http://www.w3.org/2000/svg' width='220' height='200'><circle cx='55' cy='190' r='25' fill='#FFF' />^lt;path d='M160 213h-34a82 82 0 0 0 -82 -82v-34a116 116 0 0 1 116 116z' fill='#666'/><path d='M184 213A140 140 0 0 0 44 73 V 38a175 175 0 0 1 175 175z' fill='#666'/></svg>"); SVG Example
Media fragment will not break backwards... hash will be ignored
url()
ExampleThey get their own chapter
6 Gradient Types
linear-gradient();
radial-gradient();
conic-gradient();
repeating-linear-gradient()
repeating-radial-gradient()
repeating-conic-gradient()
cross-fade()
cross-fade()
functionUsed to blend two or more images at a defined transparency.
cross-fade( [<percentage>? && [ <image> | <color> ] ]# )
the cross-fade() image function takes other image functions as a parameter
cross-fade(40% url(image1.jpg), 30% url(image2.jpg), 35% url(image3.jpg))
If any %s are omitted, the missing split the difference up to a total of 100%.
This syntax is not yet supported anywhere.
cross-fade()
Examplecross-fade()
image valueelement()
element()
functionDefines an <image>
value generated from an HTML element. Allows the use of any element, including <canvas> anywhere CSS images can be used (since FF4).
element(#someID)
Pass the ID of an element
background-image: -moz-element('#someID'); background-image: element('#someID')
This image is live: if the HTML changes, the image is automatically updated.
Works prefixed. In FF only
element()
Exampleelement()
Exampleimage()
image()
functionSimilar to url() but with additional features, including directionality, fallback image, fallback color, and image fragments.
image( <direction>? [ <image-src>? , <color>? ]! )
image(sprite.png#xywh=40,0,20,20);
image("sprite.webp#xywh=0,20,40,60", red); image(ltr 'leftarrow.png');
image()
Define which portion of the image to show:
background-image: -moz-image-rect(url(ico_sprite.jpg), 32, 64, 16, 16); background-image: image('ico_sprite.jpg#xywh=32,64,16,16')
Fallback in case your images doesn't load:
background-image: image("try1.svg", "try2.png", "try3.gif", blue)
Flip the image if the direction is rtl.
background-image: image("arrow.png" rtl)
image-set()
functionProvide a set of images and information, allowing the browser to pick the most appropriate option.
image-set( <image> <resolution># )
General goal is serving high resolution images.
background-image: image-set( "cat.png" 1x, "cat-2x.png" 2x, "cat-print.png" 600dpi);
x
or dppx, dpi
, or dpcm
image-set()
image valuepaint()
paint()
functionEnables pulling in JavaScript drawing directly into an element's background, border, or content.
background-image: paint(myJSDrawing);
To programmatically create a CSS image with JavaScript:
registerPaint()
functionpaint()
CSS functionHas to be over HTTPS!!
registerPaint('nameOfMyworklet', class { // use this function to retrieve any custom props defined for the element, // return them in the specified array static get inputProperties() { return ['--myColor']; } // Input arguments that can be passed to the `paint` function // static get inputArguments() { return ['']; } // Whether Alpha is allowed? - This is set to true by default, // if it is set to false all colours used on the canvas will have full opacity, or alpha of 1.0 static get contextOptions() { return {alpha: true}; } paint(ctx, size, props) { // ctx -> drawing context // size -> size of the box being painted // props -> list of custom properties available to the element // set where to start the highlight & dimensions const x = 0; const y = size.height * 0.3; const blockWidth = size.width * 0.33; const highlightHeight = size.height * 0.85; // Paint uses Typed OM to retireve the custom property // value, so we have to use the get method on it ctx.fillStyle = props.get( '--myColor' ); // block ctx.beginPath(); ctx.moveTo( x, y); ctx.lineTo( blockWidth, y ); ctx.lineTo( blockWidth + highlightHeight, highlightHeight ); ctx.lineTo( x, highlightHeight ); ctx.lineTo( x, y ); ctx.closePath(); ctx.fill(); // dashes for ( let i = 0; i < 4; i++ ) { let start = i * 2; ctx.beginPath(); ctx.moveTo( ( blockWidth ) + ( start * 10 ) + 10, y ); ctx.lineTo( ( blockWidth ) + ( start * 10 ) + 20, y ); ctx.lineTo( ( blockWidth ) + ( start * 10 ) + 20 + (highlightHeight ), highlightHeight ); ctx.lineTo( ( blockWidth ) + (start * 10 ) + 10 + ( highlightHeight ), highlightHeight ); ctx.lineTo( ( blockWidth ) + ( start * 10 ) + 10, y ); ctx.closePath(); ctx.fill(); } } // paint });
Add the module, or "register" the worklet
CSS.paintWorklet.addModule('houdini.js');
Now it can be referenced with the paint()
function with the name of the worklet
element { background-image: paint(nameOfMyworklet); } h1 { --myColor: hsla(155, 90%, 60%, 0.7); } h3 { --myColor: hsla(255, 90%, 60%, 0.5); } h6 { --myColor: hsla(355, 90%, 60%, 0.3); }
paint()
image value